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Title
Kuwinda Nyama: A multiplayer hunting game for social learning and sustainable use
Author(s)
Francois Sandrin; David Wilkie
Published
2024
Published Version DOI
https://doi.org/10.4060/cc9856en
Abstract
Games can help people learn about complex issues, make choices and adapt their actions as they observe the consequences of their choices. They allow adults and children to explore, safely, different scenarios that can generate a variety of outcomes depending on the choices they make as they play the game. Therefore, the Wildlife Conservation Society (WCS) with support from the SWM Programme, developed this low-tech, multiplayer decision-making game to play with rural communities in the Republic of the Congo and in the Democratic Republic of the Congo. This Manual explains the rules and materials needed to play the Kwinda Nyama game which tests players’ responses to different hunting scenarios with different rules. The SWM Programme is a major international initiative that aims to improve the conservation and sustainable use of wildlife in forest, savannah and wetland ecosystems. It is being funded by the European Union with co-funding from the French Facility for Global Environment (FFEM) and the French Development Agency (AFD). Projects are being piloted and tested with governments and communities in 17 participating countries. The initiative is coordinated by a dynamic consortium of four partners, namely the Food and Agriculture Organization of the United Nations (FAO), the Center for International Forestry Research and World Agroforestry (CIFOR-ICRAF), the French Agricultural Research Centre for International Development (CIRAD) and the Wildlife Conservation Society (WCS).
Keywords
wildlife management; nature conservation; community involvement; business games; initiatives; training strategies; awareness-raising; Democratic Republic of the Congo; Congo

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